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Old Jul 31, 2007, 05:02 PM // 17:02   #1
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Default Moral Boost

Morale Boost

In addition to a boost in health and energy; allow for faster skill recharge; increased attack/casting speed; increased health/energy regeneration; decreased condition times; others?…

Death Penalty could have the reverse effect.

I’ve been unable to find a thread on this idea via the search function. If anyone is aware of a thread, please post the link: I’d be interested in viewing the pros and cons of this idea.
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Old Jul 31, 2007, 06:24 PM // 18:24   #2
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/signed /not signed

im in mixed views over this...

I like the idea of making DP increase casting time and so on...that would make HM into a challenge...however newbies will really suffer from this as they are guaranteed to rack up DP fairly fast...so I'm really mixed over it, kinda neat though!

Edit:- fair point on GvG's would sod them up...put into PvE and keep out of PvP?

Last edited by payne; Jul 31, 2007 at 06:44 PM // 18:44..
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Old Jul 31, 2007, 06:32 PM // 18:32   #3
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/not signed.

GvG is tight enough without worrying about a character getting DP'd out to the point of being unable to chain skills on whose recharge the entire build was made. Also -- as it stands, repetively killing a character in GvG, easier though it may be due to DP, serves to drain res sigs, but with a good hard resser, you're not about to rout them. Killing the mesmer 5 times is less effective than killing the monks twice each and the mesmer once, for example. I'd rather not see that character essentially losing any meaning in the fight.

PvE.. who cares.
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Old Jul 31, 2007, 06:44 PM // 18:44   #4
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Wah... -60% slower casting...?

Just getting to -30% would be a pain in hard mode.
I would agree with some new improvemens for morale boosts in PvE, like getting 10% when leveling up, but leave the morale boosts as they are for PvP.
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Old Jul 31, 2007, 10:13 PM // 22:13   #5
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/notsigned.

All it does is encourage the sales of candy canes or other dp removers. I'd prefer not to take a death in HM and then not be able to complete it because my entire party has decreased recharge, attack, cast speed, and degen.
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Old Jul 31, 2007, 10:19 PM // 22:19   #6
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I would only sign if DP did not accumulate so fast and there was a cap on DP way before the -60%. Alternatively, what if both DP and MB caps leveled out to say +/- 40%, but they both decreased over time, not just DP. That way you would have to keep killing bosses to maintain effect.
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Old Aug 01, 2007, 05:03 AM // 05:03   #7
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/notsigned
I don't like this idea, especially for PvP purposes.
Also in PvE depending on the area this can have a reverse effect.
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Old Aug 01, 2007, 05:27 AM // 05:27   #8
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Quote:
Originally Posted by Minwanabi
/not signed.

GvG is tight enough without worrying about a character getting DP'd out to the point of being unable to chain skills on whose recharge the entire build was made. Also -- as it stands, repetively killing a character in GvG, easier though it may be due to DP, serves to drain res sigs, but with a good hard resser, you're not about to rout them. Killing the mesmer 5 times is less effective than killing the monks twice each and the mesmer once, for example. I'd rather not see that character essentially losing any meaning in the fight.

PvE.. who cares.
This basically sums up my thoughts. DP and morale do not need to be changed, and there is absolutely no reason for them to be changed.
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Old Aug 01, 2007, 05:46 AM // 05:46   #9
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/signed

For attacks speed, health and energy regen (but no lower than zero at -60% DP due to DP) and condition durations.
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